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Quirks Instinctively he tends to prefer the shadows
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Weapon Training (Chain, Solid Projectile)Ĭharacter Name: Secoh (aka "The Disciple")ĭivination A Mind Without Purpose Wanders in Dark Place (mental disorders) After failing an Awareness skill test, the character can re-roll the test with a -10 modifier. This can bring the smallest irregularity to prominence, revealing the heresy festering beneath the surface. The Acolyte has trained extensively to notice objects that seem out of place or hidden. Once per day, he can re-roll a test made to gather information from a group of people. A veteran Acolyte knows that such groups can hold critical information to complete an investigation, and can throw more effective nets when interrogating groups and reveal valued clues. It is often difficult to extract information from groups such as hive gangs or Administratum scribes, as often members can bolster recalcitrance to questioning. He can re-roll failed Willpower tests to resist any psychic powers that affect his mind. The Acolyte's mind acts as a fortress against psychic attacks.
#Warhammer 40k dark heresy insanity points plus
The first time he would gain 1 or more Corruption points each session, he gains that amount plus 1 instead. Increase this character's Perception by 3. In addition to the normal uses of Fate points, a Seeker character may spend a Fate point to automatically succeed at an Awareness or Inquiry skill test with a number of degrees of success equal to his Perception bonus. Intelligence, Fieldcraft, Fellowship, Knowledge, Perception, Social, TechĪn Outcast character counts his Toughness bonus as 2 higher for purposes of determining Fatigue.Ī voidborn character starts with the Strong Minded Talent, and gains a +30 bonus to tests for moving in a zero gravity environment. Momentos: Lodestone, Leather Hairstrap, & Bag of Seeds Quirks: Long Toes, Fine Hair, & Elegant Hair